Mantis is customized professional gaming headphones designed for maximum performance. Using 3D scanning, the headphones are perfectly fit to a user’s face and ears. Embedded sensors provide real-time stress, performance, and eye tracking data to the mobile UI.
In 2016 the global eSports market totaled $893 million, there were 134 million viewers, and 230 million hours of competitions watched online. The industry is huge. Gamers play professionally full-time and win huge amounts of money from each competition. The winner of Dota2 TI won $1,600,000 in July 2016.
Players live in houses with their teams and manager, usually consisting of 4-5 other players. They train non-stop, sometimes up to 16 hours a day. When they’re not training as a team, they’re playing on their own.
No one is trying to solve these issues and create a product that improves a player’s stats based on their own performance. Gamer gear only incorporates technology that will run faster and smoother.
The name “Mantis” was chosen for the insect’s quick and powerful movements. The logo was inspired by the shape of a mantises head and to resemble a letter “M”. The idea behind Mantis is that it would provide gamers with all sorts of customized performance gear, such as keyboards, jerseys, and mice. For this project we wanted to focus on a hard to fit area with the most amount of potential.
The electronics in the headset include a cortisol sensor, eye tracking, microphone, and speaker. Using 3D scanning technology, players will be scanned and able to customize their headset to their team colors.
In Ear – Over Ear
The in-ear headphones are custom to each player’s scanned ear, creating the best sound quality possible. They also go over the ear to provide sound cancellation of outside distractions, something gamers do already with ear buds and noise cancelling headphones.
Not only do the headphone configuration offer the best sound quality, but Mantis identifies when to prioritize players’ speaking or the game audio. Being able to hear instructions from a teammate or an enemy’s steps behind you is the difference between winning and losing.
Live Coaching and Performance
Video games have a lot of information players have to pay attention to, including audio and visuals. The smart audio helps the player improve in-situ, but it is hard for them to realize where they are lacking visualize. The eye tracking in the Mantis system tracks where the players are looking on the screen and creates a heat map. The team manager can see all of the live heat maps and coach the players live.
There is good stress and bad stress. When competing, a certain amount of stress is good for a person to perform their best. Mantis uses the cortisol sensor to track the amount of stress the player is experiencing and compares that to their performance in the game. Mantis allows players to identify their ideal stress level for ideal performance and helps get them to that level.
The user interface was designed to aggregate the data from the headset and game to provide the team with valuable information about their performance.
We provided two separate applications: desktop and mobile. The mobile UI gives users a quick overview of their current stress level, heatmap, and performance. The desktop app contains all of this data overtime.
Initial Mobile UI Wireframe
Teams already keep track of their stats on spreadsheets, which is time consuming. Gameplay data include kills, deaths, time, points, and other scores. All of the this is collected automatically by the video game, however, there is no way to see that data together or after the game.
Initial Desktop UI Mockup
Mantis collects this data for every video game played by the team and puts it in one place on the desktop app. The data displayed is only the most recent few plays, an entire spreadsheet can be downloaded for review.